About this mod
Darth Traya Robes for female PCs and female partymembers. These 'robes' will replace the Ubese Environmental Suit and Armored Flight Suit with a remodeled model file and reskinned versions of Darth Traya 'robes' for female PCs and female crewmembers. I also made 5 NEW 'robes' for female PCs and female party members using the same model file slot.
Author's instructions
This file has been archived from LucasForums which shut down on July 17th, 2016 and would otherwise have been lost forever. With help from the archiveteam.org and some former staff from LucasForums, we have retained this file for posterity. We do not claim ownership of this file and we will not be able to provide usage support for it.
If this file is broken, has been superseded, or mislabeled, please use the “Report” tool found in the action bar above. If you wish to claim this file as your own, or have any concerns - please email [email protected]
If this file is broken, has been superseded, or mislabeled, please use the “Report” tool found in the action bar above. If you wish to claim this file as your own, or have any concerns - please email [email protected]
File credits
By mjpb3 ( 07-18-2006, 01:45 PM) LucasForums
mjpb3 gives full permission to upload to other sites, quoted straight from the Readme:
'All of my mods may be uploaded or offered for download at any site other than my own.
If you'd like to use any of my mods in yours or base any mods off of mine, please ask permission first.'
mjpb3 gives full permission to upload to other sites, quoted straight from the Readme:
'All of my mods may be uploaded or offered for download at any site other than my own.
If you'd like to use any of my mods in yours or base any mods off of mine, please ask permission first.'
Donation Points system
This mod is not opted-in to receive Donation Points
Version 1.1
- New in 1.1, mjpb3 also made 5 NEW 'robes' for female PCs and female party members using the same model file slot. These are 'technically' armors, but have the properties of robes. The 5 NEW robes come in colors of pink, brown, red, blue, green, and the original black color. All 5 robes have their own .uti files so you can have all of them in your inventory at one time.
Darth Traya Robes for female PCs and female partymembers. These 'robes' will replace the Ubese Environmental Suit and Armored Flight Suit with a remodeled model file and reskinned versions of Darth Traya 'robes' for female PCs and female crewmembers. The default Ubese Environmental Suit and Armored Flight Suit will still appear 'normally' on male PCs or male crewmembers. The NEW 'robes' will appear as seen in screens on the download page.
These are STRICTLY for females.
- New in 1.1, mjpb3 also made 5 NEW 'robes' for female PCs and female party members using the same model file slot. These are 'technically' armors, but have the properties of robes. The 5 NEW robes come in colors of pink, brown, red, blue, green, and the original black color. All 5 robes have their own .uti files so you can have all of them in your inventory at one time.
From Databank
Darth Traya |
Model SL-1956, Photo by Kelvin Kittrell |
Visit the Gallery for this Costume for more models and parts views. |
Description: Darth Traya Prefix: SL Detachment:The Flagship Eclipse Detachment Context: Star Wars Expanded Universe Darth Traya, previously known as Kreia, is a Sith Lord during the second Sith War. She first trained the Jedi who went on to become Darth Revan, and then the Sith Lords Darth Nihilus and Darth Sion. |
This Visual Guide has been reviewed by the detachment staff and the LMO team and is certified for use as a minimum approval guideline for GMLs. GMLs are free to approve this costume type.
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Required Costume Components |
The following costume components are present and appear as described below. |
Hooded Robe
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Headdress
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Hair and Hair Bands
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Contact Lenses
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Wimple
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Makeup
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Under Shirt or Dress
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Feb 29, 2012 Extremely Loud and Incredibly Close: Original Motion Picture Soundtrack by Alexandre Desplat. When sold by Amazon.com, this product will be manufactured on demand using CD-R recordable media. Feb 20, 2012 Extremely loud and incredibly close - Original Soundtrack/Filmmusik Composer: Alexandre Desplat Piano: Jan Yves Thibaudet Title: Extremely loud and incredibly close Available: iTunes Store/ Amazon. Extremely loud and incredibly close soundtrack. |
Glove
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Belt
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Boots
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Optional Accessories | |
Items below are optional costume accessories. These items are not required for approval, but if present appear as described below. If adding in an accessory after initial approval, the item still needs to be submitted to local GML for approval before use. | |
Lightsaber
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This document and all of the images within were created by and are the property of the 501st Legion. Other media owned by Lucasfilm Ltd and Disney are used under authorization. All other uses are prohibited. The 501st Legion is a worldwide Star Wars costuming organization comprised of and operated by Star Wars fans. While it is not sponsored by Lucasfilm Ltd., it follows generally accepted ground rules for Star Wars fan groups. Star Wars, its characters, costumes, and all associated items are the intellectual property of Lucasfilm. Copyright and Trademark Lucasfilm Ltd. All rights reserved. Used under authorization.
Retrieved from 'http://origin-wiki.501st.com/mw501/index.php?title=Costuming:SL_traya&oldid=31953'
Darth Traya | |
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Biographical information | |
Died | 3,951 BBY(3916BrS), Malachor V |
Physical description | |
Species | |
Gender | |
Hair color | Blond; later gray |
Eye color |
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Chronological and political information | |
Era(s) | |
Affiliation |
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Know that there was once a Darth Traya. And that she cast aside that role, was exiled, and found a new purpose. But there must always be a Darth Traya, one that holds the knowledge of betrayal. Who has been betrayed in their heart, and will betray in turn.
—Darth Traya[src]
Darth Traya, also Kreia, was a Humanfemale who had served as a Jedi Master named Arren Kae during the years prior to the outbreak of the Mandalorian Wars, and later a Sith Lord known as the Lord of Betrayal. She was the mother of Lucien Draay, who was later known as Darth Sion. Later in life, after she turned to the dark side, the traits that she had exhibited in her former profession suited her new role as master schemer and Sith Lord. Having been betrayed by both the Jedi and the Sith, she dreamed of exacting her revenge—not toward both or either group, however—but rather against what she truly felt had destined her for such betrayals: the Force itself.
When she found Zayne Carrick, a unique being who she saw as having had the potential to bring her dream of revenge against the Force to fruition, Kreia took it upon herself to 'rescue' the exile and retrain him in her own views. Even as she orchestrated the First Jedi Purge, Kreia continued in her attempts to mold Zayne, and those he traveled with aboard the Ebon Hawk, into her own image. After the Battle of Telos IV, Zayne journeyed to Malachor V to finally confront Kreia, who had finally been revealed as Darth Traya, dueling and ultimately killing her in the depths of the Trayus Academy.
AppearancesEdit
- Star Wars Knights of the Old Republic II: The Sith Lords(First appearance)
See alsoEdit
- Kreia on Wookieepedia, the Star Wars Wiki
Kreia | |
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Knights of the Old Republic character | |
First appearance | Star Wars Knights of the Old Republic II: The Sith Lords (2004) |
Created by | Chris Avellone |
Voiced by | Sara Kestelman |
Designed by | Brian Menze |
Information | |
Alias | Darth Traya |
Species | Human |
Gender | Female |
Kreia is a fictional character and party member in Obsidian Entertainment's Star Wars Knights of the Old Republic II: The Sith Lords. She is a blind Force-sensitive who forms a 'bond' with the player character, the Jedi Exile, through the Force. Kreia sets herself up as the Exile's mentor, and rejects the divide of the light and dark side of the Force, as well as the predestination the Force entails. By the game's end, it is revealed she is the Sith LordDarth Traya and is planning on destroying the Force, and she becomes the final boss of The Sith Lords. Kreia makes no more appearances in Star Wars fiction, though a miniature by Wizards of the Coast was released in August 2008, and she appears as an obtainable character in Star Wars: Galaxy of Heroes
Written by Chris Avellone, the character was created as a sounding board for the game's theme of the role of the Jedi and the nature of the Force, and was heavily influenced by Planescape: Torment's Ravel Puzzlewell. She served both to test the player and to act as a mouthpiece for any questions Avellone thought should be asked about the Star Wars universe. Sara Kestelman voiced the character, with Kreia's casting being considered the most important of all the characters. Her name references Princess Leia of the original Star Wars trilogy, while her character design draws both on Palpatine's hood and Obi-Wan Kenobi's robes.
She was positively received, and is often pointed as the highlight of The Sith Lords. Praise went to the questions and dialogue she provided, as well as her voice acting. The character has appeared in numerous 'top lists', often commending her as a Star Wars character. Attention was drawn to one moment where Kreia lectures about the dangers of charity. Despite this, Avellone felt he failed in creating a 'sympathetic' Sith Lord, though has called her one of his favorite characters in the game.
- 1Conception and creation
- 2Appearances
- 3Reception
Conception and creation[edit]
The first draft of the game placed a figurehead similar to Kreia as the leader of a matriarchs ruling the Handmaiden's world, which the player was sent to free.[1] This draft was made before Obsidian had played the first game, due to LucasArts needing Obsidian to sign a contract before giving them copies of Knights of the Old Republic, and after they had played it the draft was discarded. However, some of Kreia's characteristics were salvaged, though little else was.[1]
In the game proper, Kreia was written by Chris Avellone,[2] who was also lead designer of The Sith Lords and created most of the party.[3] Avellone was initially unsure about working on Star Wars but after beginning became more invested in and 'excited' about it.[4] Avellone decided to attempt to create a sympathetic Sith Lord.[5] The character was highly influenced by Ravel Puzzlewell, a Planescape: Torment character which Avellone also wrote, and was intended to tell stories with her he had been unable to do in Torment.[6][7] Avellone felt it would be 'cool' to be in a party with Ravel.[8] Despite Ravel's influence, the Star Wars setting and its elements resulted in Kreia changing heavily.[4]
Kreia's design draws on both Emperor Palpatine and Obi-Wan Kenobi.
A multi-page biography was created for narrative reference, art and audio.[9] When making characters, Avellone prefers to focus on: their role in the story, their name, their visual signature (discussed with the concept artist), and in Kreia's case the character's ability to serve as his voice.[10] Her name is inspired by Princess Leia of the original Star Wars films, and serves a similar role as ally, but Kreia has darker past demonstrated a harsher prefix.[10] Her visuals, meanwhile, combine elements of both 'the wise mentor' like Obi-Wan's robes and dark side elements like Palpatine's hood.[10] Brian Menze, lead concept artist and modeller for the characters, designed Kreia.[11]
Narratively, Kreia had several roles in The Sith Lords, acting as a party member, a foil, and a 'sounding board' for the theme of the game, which concerned the Jedi's role and the Force's nature in a living galaxy.[10] As an extension of Avellone's voice, Kreia became his way of expressing all his problems with the Force. Despite her view of the Force, it was important to avoid causing continuity problems with the rest of the Star Wars series, and her views were presented within the context of the original Force in the Star Wars world.[10] Kreia is intended to test the player on the basic philosophical issues of the Star Wars universe.[12] She is rude and dismissive to everyone but the player character, something intended to help make the player feel special.[12]
Sara Kestelman provided Kreia's voice.
English actress Sara Kestelman voiced the character in the game.[13] In voice directors Will Beckman and Darragh O'Farrell's 'Designer Diary', the character was considered the most critical character to cast, though a challenging one as few games cast women of her age group. Obsidian worked hard in finding Kreia's voice, which had to match with her model without being 'witchy or grating' due to her lengthy amount of dialogue.[14]
Developers tried to give each companion a unique ability to make them distinct from any other companion.[15] Originally, throughout The Sith Lords Kreia would be seen through cutscenes recruiting certain characters such as Hanharr to side with her and seducing them to the dark side, though her exact purpose was not made overt. At the end of the game, they would then be used as 'cannon fodder' before the fight with her began. Ultimately, this was cut.[4]
Star Wars Heroes Darth Sion Mods
Character[edit]
Kreia is shown as an elderly blind woman, whose eyes have atrophied from lack of use in preference of viewing things through the Force, viewing normal sight as a distraction.[TSL 1] Dialogue in The Sith Lords establishes her past as a Jedi historian and one of the teachers of Revan, who became a Sith Lord and was the player character of the first game, and how her teachings were blamed for his fall.[TSL 2][TSL 3]The Sith Lords reveals she has Sith trained two antagonists of the game, Darth Sion and Darth Nihilus, before they cast her out. She is initially depicted in earth-brown hooded Jedi robes with empty white eyes, though after the revelation of her identity as Darth Traya, both a Sith and a being of betrayal, both her robes and eyes are changed to black, and she becomes more pale.
'She was questioning everything about the Star Wars universe that I thought should be questioned.'—Chris Avellone, writer of the character
Kreia was the personification of Avellone's frustrations with the concept of the Force.[7] He called her 'one redeeming feature' her love of the player character, and what they represent: a way of destroying the Force and its predestination in favor of giving freedom to the galaxy.[7] She shuns the light-side and the dark-side divide of the Force,[2] as well as blanket good and evil, favoring choices that emphasise personal strength for the player.[16]The A.V. Club's Julie Muncy described her philosophy as 'a pessimistic and borderline-Randian way of thinking focused on the importance of power and strife'.[13]
She is initially presented as an ally and a teacher,[2] and acts a mentor from the start of the game.[16] Alexander Gambotto-Burke of Eurogamer commented that she has a 'genuine, albeit twisted maternal' love for the player, her student.[2] In contrast to Darth Malak, the clear villain of the first game, Avellone called Kreia neither 'necessarily good or evil'; instead, she merely wants the Exile to grow as a person.[12] Kreia is deliberately complicated in her goals and motivations, giving the character a feel of mystery.[12]IGN's Hilary Goldstein noted this mystery, commenting both on her seemingly dark motives and yet how she appears as the player's 'staunchest defender and a true protector'.[17]
Appearances[edit]
In The Sith Lords[edit]
The game was first released in December 2004, on Xbox, marking the character's debut. Kreia initially seems dead when introduced, but after the player character, an exile of the Jedi Order, enters the morgue of the mining station they've woken in, she begins conversation. She informs the player that while they slept they both formed a Force bond, tying the Exile and Kreia together. It is revealed that Kreia and the Exile both came in aboard the Ebon Hawk after the Exile's original ship was attacked by the Sith and the Exile rescued while unconscious. During their escape, Kreia encounters Darth Sion and loses her hand during the battle, which in turn causes the Exile tremendous pain due to their bond. After she rejoins the party and they escape the station on the Ebon Hawk, Kreia then appoints herself the Exile's 'teacher'.
Kreia serves as a party member throughout the game, and may interject at certain points of it to offer her perspective. Depending on each decision the player makes, Kreia may gain or lose 'Influence', which measures how much 'trust, confidence, or control' the player has with a party member.[16] Unlike other party members, Kreia's alignment is not affected by the player's Influence level with her and is instead set at neutral, though Influence will unlock new conversations with her. In gameplay, she may only equip one hand, and is a 'Jedi Consular', focused on using the game's Force powers. Having her in the party grants the player extra experience, and any Force effects the player character or Kreia use on themself will also affect the other.
After the player either finds all the in-hiding Jedi Masters to discuss the Sith threat or kills them for vengeance, Kreia will retake her mantle as a Sith Lord. If the player does not kill the Jedi, she will intervene when they attempt to cut the Exile off from the Force, draining the Jedi of the Force herself and killing them. If the player chooses to kill the Jedi, she will renounce the Exile.[TSL 4] Either way, she will leave, and the player must hunt her down to Malachor V, the site of such great atrocities and death during a previous war that they caused a wound in the Force. Kreia seemingly plans on creating another wound in the Force there, deafening all to the Force and causing its 'death', as well as potentially killing all those touched by it.[TSL 5][TSL 6] The player faces Kreia, now 'Darth Traya', as the final boss, and after she is defeated she offers to describe the future she foresees before dying.
Later appearances[edit]
The character would make no more future appearances in Star Wars fiction. However, Kreia is mentioned in several Star Warsreference books, such as Jedi vs. Sith: The Essential Guide to the Force and the second volume of The Complete Star Wars Encyclopedia. In addition, Wizards of the Coast created a miniature for the character, along with other characters in the Knights of the Old Republic series, which was released August 19, 2008.[18] In February 2018, Darth Traya and select other Sith Lords characters were announced as playable characters and raidbosses for the mobile game Star Wars: Galaxy of Heroes.[19]
Reception[edit]
![Wars Wars](/uploads/1/2/3/7/123739511/823971087.jpg)
Kreia has been positively received. Alexander Gambotto-Burke, for Eurogamer, considered Kreia to be the greatest villain in video gaming, praising her dialogue, Kestelman's 'intelligent and subtle' voice-acting, and the way she forced the player into making choices and considering their decisions.[2] IGN's Hilary Goldstein offered similar praise to her dialogue.[17] When looking at morality in games, Gamasutra's Katherine Cross noted how Kreia's comments affected her more than many of the dark-side/light-side choices in the game.[20] Her 'practical' philosophy was also complimented by Kotaku's Phil Owen, who noted its ties to reality over the traditional moral extremes of the Sith and the Jedi.[21]Eurogamer's Richard Cobbett considered her the most 'famous' of The Sith Lords' subversion of Star Wars and the first Knights of the Old Republic, commenting 'Whether you agree or think she's crazy, she's a fresh breath of air for the series, and easily one of the best RPG characters ever.'[22]
The character is often considered The Sith Lord's greatest or most important character. Julie Muncy of The A.V. Club said she was the greatest part of the game and called her the game's most 'captivating' character, which he credited to her 'cold charisma'. Muncy found herself genuinely changing his character based on her opinions, overly caring about how Kreia viewed his character.[13] Similarly, PC Gamer credited Kreia with The Sith Lords's success, calling her 'clearly haunted, bitter, manipulative, and yet right in so many ways'. By looking at the Star Wars world through the view of her philosophy, they felt Obsidian made 'the most thoughtful take on Star Wars we'll ever get'.[23] Robert Purchese, writing for Eurogamer, called her 'the strongest and most memorable character' in the game, praising her writing and how she embodied The Sith Lords's gray areas.[24] Allen Rausch of GameSpy described her as the game's most compelling character, commending Kreia for her challenges to his choices and noting how one example, concerning the importance of lightsabers, changed his view of the game.[25]
The character has appeared in numerous lists, often reflecting her good reception as a Star Wars character. IGN placed her at 81 in 'The Top 100 Star Wars Characters', noting her crypticness.[26] She, along with the other Sith Lords in the game, came second-place in a modified list of the best Star Wars villains, based on reader requests for characters left out of the original list.[27] The Lords of both the first and second Knights of the Old Republic were similarly grouped as some of gaming's best Star Wars characters by Joe Juba of Game Informer, calling most of them 'cooler and better developed' than the Sith Lords in the actual Star Wars films.[28] The character was ranked seventh among Game Informer's 'Top Ten Female Villains in Video Games' by Liz Lanier, saying that 'Kreia is one of the few female Sith Lords of the Star Wars universe, but she represents women of the dark side relatively ruthlessly.'[29] The 'struggle' against her was called one of '25 greatest Star Wars moments in Xbox history' by Edwin Evans-Thirlwell writing for GamesRadar, who called her reveal of her agenda 'compelling' despite being exposition.[30]
Not all reception of the character was positive. Adam Rosenburg of UGO Networks listed Kreia as one of the worst Star Wars expanded universe characters, considering her at the center of Knights of the Old Republic II's 'stupidity' and criticizing her Sith name.[31] Gamasutra's Christopher Buecheler, the 'Resident Cynic', found Kreia's comments 'a bit trite and condescending'. Buecheler also faulted how gaining Influence with Kreia was essential in understanding the main plot of the game.[32]
In a moment described as '(in)famous' by Cross,[20] on Nar Shaddaa the player may give a beggar money or leave him; if he is given the money, Kreia shows how he is made a target of and attacked, and if he is refused Kreia reveals he attacks others. Owen called this moment the crystallization of the game's gray areas.[21] Anthony Brock of Gamers Hell noted how it led to him passionately arguing with a game character, complimenting Obsidian for how involved he felt.[33] Cobbett similarly highlighted the moment when praising the character.[22] Buecheler, however, criticized the scene for using an unlikely chance event to make its point.[32]
Kreia won 'Best Character' in GameSpy's 2005 game of the year awards. They called her a 'deeply unpleasant, highly disturbing, and incredibly hateful person', but also 'easily the most intriguing, complicated, enigmatic, well-designed and nuanced character in a video game [in 2005]'.[34] She was also nominated for GameSpot's 2004 'Best New Character' award,[35] though lost to 'The Boss' in Metal Gear Solid 3: Snake Eater.[36]
Avellone retrospective[edit]
Avellone has said he felt he failed in creating a sympathetic Sith Lord, recalling buglists by QA testers referring to her as 'that crusty annoying lady,' and he considered the ending's explanations of her motivations more 'hamfisted' than sympathetic.[5] However, in an interview with 1UP.com he called Kreia, along with the Handmaiden, his favorite character after T3-M4, citing the mystery surrounding her.[12] He called his favorite 'unexpected turn' in the game the revelation of Kreia being neither fully good nor evil.[12] In another interview, this time with Star Wars fansite EU Cantina, he called his favorite character either Kreia or T3, and called her scene where she explains her relationship with the Force one of his favorites in the game.[37]
Analysis[edit]
'Sometimes you face a situation with no good options, where tokenistic acts of morality may have unforeseen consequences. It's an interesting case where the restriction of player choice paradoxically opens up an exploratory space for the player.'
— 'Moral Code: Learning from 'Lawful Good' in roleplaying games', Katherine Cross[20]
Alexander Gambotto-Burke felt the character was a presentation of Avellone's criticisms of the Star Wars mythos and the morality presented in most post-Garriott video games, and called her 'a tutorial, an incentive to explore moral avenues you might have otherwise ignored'. Gambotto-Burke considered her not purely evil, and felt even at the end of the game 'you can't help but see her as a flawed visionary'.[2] GameSpot considered it the point to be for the player to move on from her 'self-defeating' nihilism and realize 'the act of choice is what gives form and pattern to the universe'.[34]
In her piece analysing game morality, Katherine Cross highlighted the beggar scene on Nar Shaddaa. Cross noted how it illustrated Kreia's morality, shed doubt on 'tokenist' moral acts, and highlighted the player's own powerlessness.[20] Hilary Goldstein noted how her philosophical points questioned the roles of the Jedi and the Sith.[17]
See also[edit]
- Morte and Annah-of-the-Shadows – other characters created and written by Avellone
References[edit]
- Game
![Costume Costume](/uploads/1/2/3/7/123739511/118749145.png)
- ^Obsidian Entertainment. Star Wars Knights of the Old Republic II: The Sith Lords. Scene: Talking to Kreia.
Exile: What's wrong with your eyes? / Kreia: There is nothing wrong with my sight, if that is your question. I see all that I need, though the seeing of things flesh and blood has failed me some time ago. They were distractions only. / Exile: There might be a way to heal your sight. / Kreia: There is nothing wrong with my eyes - they have simply atrophied from use. They are adequate to distinguish shapes, silhouettes. If need be, I could heal them, restore my sight, but sight can prove a distraction. When one relies on sight to perceive the world, it is like trying to stare at the galaxy through a crack in the door. But that is a lesson for another time. You must learn to see crude matter for what it is before the veil is lifted.
- ^Obsidian Entertainment. Star Wars Knights of the Old Republic II: The Sith Lords. Scene: Talking to Kreia.
Exile: You walked her path? / Kreia: I was a historian, gathering the relics of the Jedi, learning the ancient mysteries. Always, there were more questions. One quickly learns that the Jedi Code does not give all the answers. If you are to truly understand, then you will need the contrast, not adherence to a single idea. That is why Atris and the others blamed me, sentenced me. They believed me responsible for Revan's fall.
- ^Obsidian Entertainment. Star Wars Knights of the Old Republic II: The Sith Lords. Scene: Talking to Kreia.
Exile: You trained him? / Kreia: He came to me, yes. Both before and after, before Revan knew himself. And after, in the times was coming into his own and learning he was more than he had been told. At one time, Revan was my Padawan. In times past, long ago.
- ^Obsidian Entertainment. Star Wars Knights of the Old Republic II: The Sith Lords. Scene: Jedi Masters killed. Level/area: Rebuilt Jedi Enclave.
Kreia: To have the Jedi Masters brought low by such a failure, there is no victory in that. You have not heard a thing I have taught, and for all I have said, you have never learned to listen. [..] You were my last hope, the only one who could change what is to come. And now you have left me nothing. I shall teach you no longer. Our bond remains, but that is all. Stay here and die, apprentice, among the wreckage of all that remains of the Jedi. It is a fitting grave until the Sith come to end you.. to end everything. And as you lie here, I pray you will listen.. and finally awaken.
- ^Obsidian Entertainment. Star Wars Knights of the Old Republic II: The Sith Lords. Scene: Atris defeated.
Exile: What does this have to do with Kreia? / Atris: Now she seeks to create another echo, a wound in the Force, greater than the one before - greater than the one you caused. It will deafen all touched by the Force, until no life is left. You were strong enough to withstand it once - but few have your strength in such matters, especially if they are unprepared.
- ^Obsidian Entertainment. Star Wars Knights of the Old Republic II: The Sith Lords. Scene: Atris defeated.
Atris: She seeks the death of all Jedi, all Sith.. and the death of the Force. It is madness, it is impossible - but she believes you are the key.
- Other sources
Star Wars Darth Traya Theme
- ^ abChris Avellone (October 14, 2009). 'Kotor II Questions'. Obsidian Forum Community. Archived from the original on January 27, 2013. Retrieved June 10, 2015.
- ^ abcdefAlexander Gambotto-Burke (December 2, 2009). 'Born Under A Bad Sign'. Eurogamer. Archived from the original on June 9, 2015. Retrieved June 10, 2015.
- ^'Star Wars Knights of the Old Republic II: The Sith Lords Wrap Report, Part 1'. IGN. December 23, 2004. Retrieved June 16, 2015.
- ^ abcNathan Grayson (April 4, 2013). 'Obsidian's Avellone On Torment, KOTOR 2, Alpha Protocol'. Rock, Paper, Shotgun. Archived from the original on June 10, 2015. Retrieved June 10, 2015.
- ^ ab'Pavlos' (February 23, 2009). 'Chris Avellone interview (part 1)'. StarWarsKnights.com. Archived from the original on April 30, 2009. Retrieved June 16, 2015.
- ^Chris Avellone (September 21, 2007). 'Un-Ravel-ling Torment'. Obsidian Forum Community. Archived from the original on June 10, 2015. Retrieved June 10, 2015.
- ^ abc'Emperor Devon' (September 24, 2007). 'StarWarsKnights Interview w/ Chris Avellone'. StarWarsKnights.com. Archived from the original on January 18, 2012.
- ^'Chris Avellone: A Man Of Many Words'. GamesTM. n.d. Retrieved April 1, 2016.
- ^'Kotaku Asks: The Lead Writer And Designer Of Planescape: Torment'. Kotaku. Retrieved June 13, 2015.
- ^ abcdeMatt London (November 2010). 'Interview: Chris Avellone, Game Designer, Fallout: New Vegas'. Lightspeed Magazine. Archived from the original on July 16, 2015.
- ^Brian Menze (January 27, 2012). 'RE: Kreia'. DeviantArt. Retrieved April 1, 2016.
- ^ abcdef'EGM Afterthoughts: KOTOR 2'. 1UP.com. Archived from the original on February 24, 2005. Retrieved December 12, 2017.
- ^ abcJulie Muncy (March 6, 2015). 'Desperately seeking a Sith Lord's approval in Knights Of The Old Republic II'. The A.V. Club. Archived from the original on June 10, 2015.
- ^'Star Wars Knights of the Old Republic II: The Sith Lords Designer Diary #4 - Voices'. GameSpot. January 31, 2005. Archived from the original on June 16, 2015. Retrieved June 16, 2015.
- ^'Star Wars Knights of the Old Republic II: The Sith Lords Sequel Interview'. RPG Vault. IGN. October 12, 2004. Retrieved March 1, 2016.
- ^ abcHilary Goldstein (November 29, 2004). 'KOTOR II: How to Talk Dirty and Influence People'. IGN. Archived from the original on June 10, 2015. Retrieved June 10, 2015.
- ^ abcHilary Goldstein (November 30, 2004). 'KOTOR 2: Meet Your Team'. Archived from the original on June 10, 2015. Retrieved June 10, 2015.
- ^'Knights of the Old Republic'. Wizards of the Coast. Archived from the original on June 1, 2009. Retrieved June 16, 2015.
- ^'Star Wars: Galaxy of Heroes - The Road Ahead'. Galaxy of Heroes official website. February 8, 2018.
- ^ abcdKatherine Cross (May 29, 2015). 'Moral Code: Learning from 'Lawful Good' in roleplaying games'. Gamasutra. Archived from the original on June 10, 2015.
- ^ abPhil Owen (May 30, 2014). 'Why Star Wars: Knights of the Old Republic 2 Is Better Than The Original'. Kotaku. Archived from the original on July 19, 2015. Retrieved July 19, 2015.
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External links[edit]
- Darth Traya on Wookieepedia, a Star Wars wiki
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